63.Visualization and Computer Graphics by John G. Webster (Editor)

By John G. Webster (Editor)

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An integrated global GIS and visual simulation system, Report GIT-GVU-97-07, Trans. Visual. Comput. , submitted. 31. J. S. , NPSNET: Hierarchical data structures for realtime three-dimensional visuali simulation, Comput. , 17: 65–69, 1993. 32. P. , Real-time continuous level of detail rendering of height fields, Proc. SIGGRAPH’97, 1996, pp. 109–118. 33. H. , Mesh optimization, Proc. ACM SIGGRAPH ’93 Conf. Comput. , 1993, pp. 19–26. 34. H. Samet, The quadtree and related hierarchical data structures, ACM Comput.

34. H. Samet, The quadtree and related hierarchical data structures, ACM Comput. Surveys, 16: 187–260, 1984. 35. M. C. Miller, Multiscale Compression of Digital Terrain Data to Meet Real Time Rendering Rate Constraints, PhD thesis, Univ. California, Davis, 1995. 36. M. Suter and N. Nuesch, Automated generation of visual simulation databases using remote sensing and GIS, Proc. IEEE Visual. , 1995, pp. 86–93. 37. F. Sillion, G. Drettakis, and B. Bodelet, Efficient impostor manipulation for real-time visualization of urban scenery, Comput.

M. Suter and N. Nuesch, Automated generation of visual simulation databases using remote sensing and GIS, Proc. IEEE Visual. , 1995, pp. 86–93. 37. F. Sillion, G. Drettakis, and B. Bodelet, Efficient impostor manipulation for real-time visualization of urban scenery, Comput. Graph. Forum ’97, 16: C207–C218, 1997. 38. M. Cox and D. Ellsworth, Application-controlled demand paging for out-of-core visualization, Proc. IEEE Visual. , 1997, pp. 235–244. 17. A. , Interactive data visualization using focusing and linking, Proc.

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